Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts
Thursday, September 4, 2014
Photoshop - Green Grass texture
This is a 128x128 pixel texture that I created for a Unity project to serve as a placeholder grass texture.
I created the texture by taking a blank white layer, running a filter to create a "canvas paper" effect with faint lines running across it. I rotated the image, sharpened it, and created a green layer above it. I used that green layer and applied a brushstroke-style filter over it to create the painted effect with the green. The rest is a matter of finding the right values I need to make it look how I want it. When I finished, I offset the entire image by 5 pixels and smudged the wraparound line so that the texture can tile seamlessly with itself. With more experience I'll be able to remember the names of some of these filters and plan some more complex textures. I'm pretty happy with this one for now though.
Thursday, March 6, 2014
Photoshop Creation - Generic Green Bricks
I fired up Photoshop, hunted down a couple of texture making tutorials online and tried my hand at making something. I was experimenting with different options for making tiled brick-style textures, and I decided to use the color green. I learned how I could use different layers of different shapes and opacity to create layered levels of detail on my project, in this case those layers are the color layer, the beveled tile rectangle shape layers and the dirty filter over everything. Next I'll try making something a little more practical.
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