Wednesday, January 22, 2014

Unity3D project "AetherWorlds" prototype 2



Here is another video for a Unity3D project I tried out. I found some free public textures to work with so that I could play with object UVs and getting things situated on that front. I tweaked some settings like run speed and jump height for a while, I found a balance that seems to work but I will probably need to tweak it more.

Sunday, January 12, 2014

Unity3D project "AetherWorlds" prototype 1



This is the first prototype of a project that I'm working on in Unity3D, current working title "AetherWorlds". As you can see, it's pretty bare bones. I can move the blue cube and make it jump on the basic terrain that I've imported.

Bounty Hunter Arena Prototype 1




This is a Starcraft 2 mod I was working on called Bounty Hunter Arena. 2 teams of 4 players choose 3 units at a time, each with an ability to use (such as shields or force fields). Players would take those units and battle the other team and allied AI marines for gold. Players could then use that gold to spawn reinforcements. It had a pretty simple UI but I managed to get 6 unique units working.